November 9, 2020
"The gaming gubers don't even know what they want!"
Imagine that said with a thick "street" English accent of a man who had grown up as a lower class Brit. He was a game industry executive who said that too me followed by "If you are good, you will show them what they didn't realize they wanted".
Modern gamers, computer gamers (I am one too), talk endlessly about how to "make the AI better". Stop wasting your time doing this. They don't try to make the AI good, they don't try to make it "play like a human". They do the exact opposite in commercial games, they intentionally make the AI stupid. If you make the AI good, and make the AI opponent play realistically and well... the entire team will unanimously say "It's WAY too hard!!!"
A commercial computer game almost has to be a "walkthrough that anyone can win the first time they play it". Anything else is "too hard".
And it's not just them. If I made a game that was as realistic and "played itself" as well as it could, it would be a complete flop. Everyone would hate it... it would be "WAY too hard".
So stop asking for it. It's not actually what you want, you just don't realize that.
Kavik Kang - Inventor of The Matrix
November 9, 2020
I know what some of you gamers are thinking... Rogue-Like games are hard!
Again... it's that lost knowledge thing. In this case, you say the words without understanding the meaning.
First.. "Rogue Like" is a very old term, because an originally simple game called "Rogue" evolved over time with many people making many different versions of it. The "Real Rogue" was called "NetHack". No... what you think of a as a "Rogue-Like Game" is not hard. It is also a walkthrough. Almost nobody ever beat NetHack... that was the point. Seriously, I'm not exaggerating... saying that you have beaten NetHack is one of the greatest accomplishments in all of gaming. Remember... no guides, YouTube videos, or outside help of any kind. None of that existed in the days of NetHack. You are on your own... good luck with that!
Second... the two "most popular" games have traditionally been "the RPG & the Star Trek game", beginning in the 1970's with Dungeons & Dragons and Star Fleet Battles and continuing too this day in different guises. The "Star Trek to Nethack's D&D" was called "Begin" (in general... like "Rogue") but the best version of it was called "Star Fleet I: The War Begins" and if you like "retro games" then what was best known as "Star Fleet I" is one of the best of them.
So, No... your "Rogue Like" games are not hard at all... try the original.
Commodore Marcus, SFB Staff (Retired)
November 9, 2020
One of the most memorable moments from a lifetime of gaming, of a "savant simulation designer" who began "inventing The Matrix" at 7... making board games "play themselves".
I used to go to wargaming conventions, which don't exist anymore the way they did back then. I knew some of the Avalon Hill guys, they were at the conventions... but I was a very rare "Wiz Kid" among them. I was 13 when I first starting going to the wargame conventions... which were mostly real world military people. Everyone was 15 years older than I was, and I was "the star of the show" among them because they couldn't believe that I was there. "Gaming" was different then, and being a "gamer" didn't make you cool.
So I was a 14-year-old playing serious wargames with captains, majors, and sometimes even colonels. They all loved me! And if I beat them, or just tricked them or got them really good in one of the games they didn't take it badly and become insulted... they'd start laughing and think it was the greatest thing in the world!
And that is one of my most memorable experiences in gaming. At 14, I can't remember exactly what I did, but we were playing an Avalon Hill game called "Panzerblitz!" which is one of the all time classics... it's the original version of what is today known as "Squad Leader". I tricked an army major into some kind of trap, and he just thought it was the greatest thing ever! He was laughing, and mostly in shock that I even knew to do what I had done. The thing that is so memorable about it was him saying "How do you even know how to do that!"
Hahaha... They assumed that I must be new at this because of my age, but I had been playing serious wargames since I was 9. I had already been doing this for 5 years. And just playing them was easy, alone at home the "savant simulation designer" made Panzerblitz! play itself! THAT was hard...
M&M - Inventor of The Matrix
July 15, 2021