En-Lugal wrote:I fiddled around with the training ground today but haven't had time to experience the game properly yet. I hoping they'll flesh it out a bit more, surly they will, but it it looks fun. Reminded me of Mechwarrior 3, which I loved and would still be playing if my 98SE machine still worked.
The Training Ground is a god-send for new players - and it's a recently new feature to the game.
Before the brought it out, you had to go into live games to figure out how to pilot your 'Mech, or to see if your current build works as intended.
The game has a fairly steep learning curve, but if you stick with it you'll have a blast.
Try not to waste any of the money you earn in the beginning though. Play through 25 or so matches (can't recall the exact number now) using the trial 'Mechs - and you'll be sitting on a nice chunk of money at the end (they have a new pilot bonus in play for the first 25 matches). Once you reach that point, you'll have enough money to buy and fully customize a Light or Medium 'Mech. And that's where the real fun begins.
You're completely right though, the game needs to be fleshed out way, way more than it currently is. Right now the entire game is one Death Match after another, with no real objectives besides blowing up the baddies (or capturing these lame-o bases). The Developers have plans to release "Community Warfare" in the next little while though - so the different Factions/Houses and Merc Corps will be able to actually battle over control of various planets.
My MWO name is Fut, so look me up sometime.
Hope you stick with the game, it'll be worth it in the near future.